Intelligent Bal Vikas Program

Empowering primary education by opening students' minds to problem-solving and computational thinking through integration with NIPUN Bharat for classes 1 to 5 Using TLM (Teaching Learning Material).

Brain Development with Playful Learning

90% of brain development happens before 8 years. Play builds logical thinking, social skills and creativity.

Children engaged in playful learning activities building cognitive, social and creative skills

Empowering Learning Through TLM

Play. Code. Grow. Transforming Classrooms with Teaching Learning Material (TLM) for Every Child’s Future. The Intelligent Bal Vikas Program brings joyful, hands-on, toy-based and screen-free innovation to classrooms from pre-primary to Class 5, building computational thinking, literacy, and numeracy through play

  1. Play: Activity mats, learning dice, flash cards, and drawing tools create interactive spaces for counting, navigation, storytelling, math, and creative exploration.
  2. Code: The screenless programmable robot and coding command cards enable hands-on coding, sequencing, and shape drawing activities.
  3. Grow: Student workbooks, teacher handbooks, posters, and organized storage support curriculum outcomes, effective facilitation, and long-term classroom use.

WIZBOT Classroom Program

  1. Intelligent Toys and Hardware: Hands-on tools for experiential learning in computational thinking.
  2. Storage and Safety Equipment: Basic storage and safety solutions for teachers and students.
  3. Books and Learning Content: Educational materials including books, activity sheets, and teacher guides for each class.
  4. Teacher Training and Handholding Program: Executed physically and online.
Primary school children actively engaged with educational toys and robots in classroom setting

How does Wizbot work?

Wizbot features directional buttons that let students create a playlist of actions for the robot to execute.

Wizbot play arena map showing numbered grid with robot navigation path

Wizbot Robot

Primary school children actively engaged with educational toys and robots in classroom setting